Xbox Cloud Gaming was still not available on the eponymous consoles; this curious paradox will finally be lifted in the next update.
Cloud gaming, soon to be the norm?
And we can trust them on that because the Game Pass is a real financial windfall; the green stable, therefore, has every interest in pampering its goose that lays golden eggs. “The Game Pass is very, very profitable right now, and it continues to grow,” says Phil Spencer, Xbox Division Manager.
Eventually, Microsoft even plan to integrate Xbox Cloud Gaming into connected televisions. In theory, this would allow access to services like Game Pass without any hardware, except for a simple controller. We’re not quite there yet, but the cloud gaming revolution that we’ve been promised for years is more relevant than ever!
When the Game Pass arrived in 2017, the proposal was astonishing. How could such a service, namely a low cost subscription work in such a competitive industry, and where game sales are essential to the continuation of the business? Now well established, welcomed by the studios participating in the initiative, and placed at the heart of the development strategy of the Xbox brand, the service has only been enriched in games and features. The Game Pass is now available on PC, on Xbox consoles, but also on smartphones through Cloud Gaming and the Game Pass Ultimate offer.
But when we learn that, according to analyzes, it is not progressing as quickly as expected, we wonder if, internally, we are not wondering about its viability. If we are to believe Phil Spencer’s statements, this is not the case at all:
This growth would also go through cloud gaming according to Phil Spencer, who hopes that the accessibility afforded by the latter will one day reach nearly 3 billion players around the world. The technology, which makes it possible to play without having to install the games on its own devices with a good connection to the Internet, is increasingly democratized. First launched on mobile devices, Xbox Cloud Gaming is now usable on a browser and will support Xbox One very soon. But for Phil Spencer, it is on mobile that we will find most of the Xbox community in the years to come: